Tutorial Series

The Loop Academy Tutorials

A step-by-step course that starts with the app surface and builds toward routing, MIDI, sequencing, and export.

12

Episodes

3h 41m

Total Watch Time

Beginner to intermediate

Best For

Overview

What this series covers.

JohnPaul's Loop Academy series works like a video manual. It starts with clips, colours, gestures, and the clock, then moves into gear, mixer routing, effects, canvas building, settings, MIDI, sequencing, export, and per-loop controls.

Getting Started Clock Mixer Canvas Sequencer Gestures Performance Workflow Hardware Audio Input Audio Routing MIDI Controllers

Start Watching

Begin with the first episode.

Episode Guide

Find the lesson you need.

Scan the episode summaries, watch inline, and jump to the manual when a topic needs more detail.

01 11:29

Get Loopy Pro Up and Running

Start here for a quick map of Loopy Pro: loops, one-shots, colours, widgets, the mixer, the clock, the sequencer, and the editable canvas. The episode introduces the basic language Loopy Pro uses and shows where the main controls live.

Getting Started Clock Mixer
Episode notes
  • What clips are, and how loops differ from one-shots.
  • How Loopy Pro can detect tempo from the first recorded loop.
  • Why colours matter for routing, mixer channels, and clip behaviour.
02 18:59

The Clock and Gestures

JP moves from orientation into actual looping. He shows how Loopy Pro can detect tempo from your first loop or follow a tempo you set yourself, then demonstrates the touch gestures for recording, overdubbing, editing, and merging loops.

Clock Gestures Getting Started
Episode notes
  • How to save or start a fresh project before recording.
  • How the clock sets tempo, bar length, metronome, time signature, and count-in behaviour.
  • The difference between free looping and recording against a preset tempo.
03 12:51

How to Connect Gear

JP walks through the gear side of getting sound into and out of Loopy Pro: adapters, audio interfaces, headphones, hubs, power, MIDI controllers, and Bluetooth pedals. It is a useful planning pass before routing anything inside the app.

Hardware Audio Input Audio Routing
Episode notes
  • Which adapters are needed for Lightning and USB-C iPhone/iPad setups.
  • How to choose an audio interface based on inputs, outputs, headphone monitoring, and power.
  • Why headphones and separate monitoring matter for click tracks and live performance.
04 15:31

Mixer and Colours

Loopy Pro's mixer grows around the session instead of staying fixed. JP demonstrates hardware inputs, colour channels, sends, destinations, AUv3 and inter-app inputs, MIDI strips, buses, and the way colours can act as both visual organisation and routing structure.

Mixer Audio Routing Audio Input
Episode notes
  • How the mixer exposes hardware inputs, colour channels, and the master output.
  • How to set volume, pan, mute, solo, destinations, sends, and effects.
  • How colour groups can route audio and control groups of clips.
05 27:24

Effects & Plugins

JP shows how Loopy Pro can host built-in effects, AUv3 effects, and AUv3 instruments directly inside a looping session. The episode is especially useful if you want to understand where effects live in the mixer, how pre-fader and post-fader placement changes the sound, and when buses and sends are a better choice than loading the same effect on every loop.

Effects Plugins Mixer
Episode notes
  • Add Loopy Pro's built-in effects, including reverb and EQ, to inputs, colors, loops, and the master output.
  • Use effect windows, presets, bypass states, and hidden performance controls without leaving the Loopy Pro workspace.
  • Choose between pre-fader and post-fader effects depending on whether the effect should process the raw signal or the level-adjusted signal.
06 23:40

The Canvas & Groups

The canvas is where a Loopy Pro project becomes a playable layout. JP walks through clips, widgets, controls, pages, colours, and play groups, then uses sample projects as starting points for custom performance pages.

Canvas Groups Gestures
Episode notes
  • Enter the canvas editor and add loops, one-shots, buttons, sliders, dials, XY pads, clip slicers, text labels, and pages.
  • Move, resize, recolor, copy, delete, and arrange elements to build a workspace around the way you play.
  • Use widgets to trigger actions or control continuous values such as volume, pan, plugin parameters, and effects.
07 19:47

Main Settings

JP tours Loopy Pro's main settings, with most of the time spent on clip playback and recording behaviour. Quantisation, recording rules, gestures, colour settings, MIDI, sync, metronome, and system choices all change how a project feels under your hands.

Settings Retrospective Recording Audio Routing
Episode notes
  • Set global clip playback behavior, including play/stop quantization, phase lock, time stretch, one-shot quantization, fades, and record-when-empty.
  • Configure recording behavior such as retrospective recording, auto count-in and count-out, threshold recording, intro and tail, overdub after recording, phase preservation, wait-for-playback, and auto loop detection.
  • Override global settings at the color or individual clip level.
08 15:21

Advanced Settings

JP turns several settings into hands-on recording examples: intros, tails, overdub-after-recording, visual metronome cues, count-ins, auto loop detection, threshold recording, and retrospective recording.

Settings Retrospective Recording Audio Input
Episode notes
  • Record an intro before a loop and a tail after it, either globally or on a specific loop.
  • Switch after-recording behavior from play to overdub to build harmonies or beats without waiting for another loop cycle.
  • Use visual metronome flash and count-in behavior for stage timing.
09 27:52

How to Set Up MIDI

JP approaches MIDI from two angles: binding hardware controls manually, then using MIDI Learn when the exact CC numbers are unknown. He covers foot control, selected-clip recording, AUv3 instrument routing, plugin visibility, monitoring destinations, and continuous controls like faders.

MIDI Controllers Hardware
Episode notes
  • How MIDI Control bindings connect pedals, keyboards, and controllers to Loopy Pro actions.
  • How to assign play/stop, record selected clip, and select next clip to a Bluetooth foot controller.
  • How MIDI Learn can capture incoming controls without looking up CC numbers.
10 17:03

Sequencer and Recording Your Song

JP shows how to turn a Loopy Pro session into audio you can keep, perform over, or send to a DAW. He compares recording the final output with recording a sequence of loop actions, then edits, loops, and exports from the sequencer.

Sequencer Session Recording Export
Episode notes
  • How to record Loopy Pro's combined audio output from a live performance.
  • How sequence recording captures loop and sample actions without capturing new live audio.
  • How to edit a sequence by drawing, deleting, moving, quantizing, and arming regions.
11 22:24

Version 1.1 Updates

JP tours several additions from Loopy Pro 1.1 using short performance examples. The episode covers varispeed and reverse playback, phase alignment, time-stretch options, overdub feedback, peel and replace layers, stepped dials, radio-style controls, and mixer and AUv3 improvements.

Effects Widgets Gestures
Episode notes
  • How to assign varispeed, reverse, and phase-align actions to custom controls.
  • How tempo changes can use time stretch or varispeed behavior.
  • How overdub feedback can create fading, evolving layers during live overdubs.
12 8:40

Individual Loop Controls

JP focuses on direct control of individual loops instead of colour groups or mixer channels. He adjusts per-loop volume and pan, uses the clip detail panel, clears loops with gestures, performs temporary volume moves, and merges loops while explaining which level and pan settings are retained.

Mixer Gestures Canvas
Episode notes
  • How to switch loop donuts into per-loop volume and pan controls.
  • How to make fine volume and pan adjustments with larger touch travel.
  • How clip detail reflects loop-level settings such as volume, balance, pitch, and length.